Magikarp Jump Wiki
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Training
Info Training
Details

Training is the primary way to raise your Magikarp's power in Magikarp Jump.

Training[ | ]

There are a variety of different training options:


Icon Name Level Unlocked Unlock Cost Initial JP Max JP
Sandbag Slam Sandbag Slam 1 - 35 37,488,592
Jump Counter Jump Counter 1 - 122 43,788,412
Dwebble Push Dwebble Push 4 43 Coins 439 51,508,002
Timber! Timber! 8 95 Coins 1,073 56,767,195
Balloon Blow Balloon Blow 12 178 Coins 2,223 62,564,411
Boldore Push Boldore Push 16 344 Coins 4,368 68,966,448
Ball Smash Ball Smash 22 743 Coins 8,818 76,090,454
Rock Cruncher Rock Cruncher 27 1,327 Coins 17,101 84,002,422
Power Generator Power Generator 33 2,371 Coins 32,443 92,898,458
Forretress Push Forretress Push 38 4,755 Coins 64,089 103,281,425
Poké Ball Smash Poké Ball Smash 44 9,538 Coins 157,238 115,879,654
Frost Cruncher Frost Cruncher 50 19,131 Coins 328,696 132,226,911
Soccer Ball Juggle Soccer Ball Juggle 56 38,374 Coins 696,853 155,427,218
Golem Push Golem Push 62 110,433 Coins 1,763,412 182,238,073
Soccer Ball Smash Soccer Ball Smash 68 248,351Coins 3,790,919 237,944,890
Steelix Push Steelix Push 76 469,854 Coins 7,760,855 353,442,743
Tackle Machine Tackle Machine 84 909,178 Coins 15,798,892 511,357,997

Training Points[ | ]

Training Magikarp requires expending one Training Point.

Summary[ | ]

A Trainer can have a maximum of three Training Points which refill slowly over time. There are various methods of restoring Training Points more quickly including:

Random Encounters that Reward Training Point(s)[ | ]

Support Pokémon that Reward Training Point(s)[ | ]

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